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making an 3d model vieuwer - Help!

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 PostPosted: Fri Nov 14, 2008 9:08 pm   

Joined: Wed Nov 12, 2008 1:32 pm
Posts: 31
Hi,

I would like to create a program where you can vieuw 3d models in it, with .obj or .3ds extentions. ( or more ofc)
and with some basic functions to rotate and zoom in on the model.

but i have no programming skills nor do i have any idea how to make it.
(i also dont know if there are any open source programs that can do this)

And,
- what program should be used?
- is it doable?


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 PostPosted: Fri Nov 14, 2008 9:22 pm   

Joined: Mon Oct 06, 2008 2:19 pm
Posts: 67
i happen to have one (.3ds and a proprietary text format) that i use at home for various mesh and shader inspection purposes. it's open source and multi-platform too (glut-based). only thing is, its project is originally xcode-based (osx), and i haven't updated the linux/cygwin rudimentary build scripts in a while, but if you have patience i'll fix it tonight and publish a new version. actually, i can do a build for you if you tell me what you need it for (and it's nothing exotic).


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 PostPosted: Sat Nov 15, 2008 12:00 am   

Joined: Wed Nov 12, 2008 1:32 pm
Posts: 31
Well acually i wanted to have some thing so that i can put them on the pandora and then just vieuw models.
(not for the pc but for the pandora)
it doesnt have to have a nice interface, and you dont have to hurry since i dont have a pre-order any way :(

thanks in advance,

Chaosstorm


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 PostPosted: Sat Nov 15, 2008 2:21 am   

Joined: Mon Oct 06, 2008 2:19 pm
Posts: 67
well, getting this viewer on the pandor will take some tweaks here and there - it's currently running arb_program and ati_fragment shaders, thus neither fitting the es 1.1, nor the es 2.0 domains. and that glut framework it uses will either need to find its way to pandora (would be great, i'm a huge fan of glut), or the framework will need to be rewritten entirely, even though it'd be nothing major either. anyway, i'll keep you in mind when i get my pandora (yes, i have it preordered ; )


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 PostPosted: Sat Nov 15, 2008 11:50 am   

Joined: Wed Nov 12, 2008 1:32 pm
Posts: 31
oke :) have fun with your pandora when you get it :wink:

in the meanwhile ill watch this forum for all the interesting projects it has ^_^


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 PostPosted: Wed Nov 19, 2008 12:17 pm   

Joined: Thu Oct 09, 2008 11:00 am
Posts: 3
I also have a 3d modeler/viewer that I plan to improve and port for the pandora when I have mine.


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 PostPosted: Wed Nov 19, 2008 1:05 pm   

Joined: Wed Nov 12, 2008 1:32 pm
Posts: 31
nice nice :) what functions does it have ? :)


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 PostPosted: Wed Nov 19, 2008 1:25 pm   

Joined: Thu Oct 09, 2008 11:00 am
Posts: 3
Main function :
  • creation of 2d/3d objects (rectangle, disc, mesh, cube, sphere, ...)
  • creation of lights
  • generation of lightmap
  • multi-texturing
  • usual transformations (rotation, translations, scale), on objects or vertices
  • extrusion or revolution of 2d shapes to create volumes
  • import ase

It is written in C/directX so there will be some work to port it but I will do it. I also want to use the touchscreen to improve the user interface.


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 PostPosted: Wed Nov 19, 2008 5:31 pm   

Joined: Wed Nov 12, 2008 1:32 pm
Posts: 31
:D sounds really good.
Can you also make it able to import .obj files?
So pretty much every software is compatible with it :) ( like 3ds max in my case)
Hmm.. just looked into 3ds max and it can export to .ase great :wink:

for the rest it sounds like a dream :P


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 PostPosted: Wed Aug 05, 2009 10:22 am   

Joined: Sun Aug 02, 2009 10:37 am
Posts: 1
How do i test my CPU and GPU in 3ds max 09? I hear people saying that they got a score of like 3000 in 3ds max and i got 3ds max 09 and i want to test my score, if you don't have 09, just tell me how you did it in the other versions, Much appreciated.
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