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Astro Lander Homebrew

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 PostPosted: Tue May 19, 2009 9:05 pm   

Joined: Wed May 13, 2009 12:48 pm
Posts: 16
I am releasing my second game Astro Lander, which is a fully playable lunar lander game.

Screenshots:
ImageImageImage

Instructions:
Instructions wrote:
Astro Lander 1.1.0
By Flatmush (aka Ben Brewer)

INSTRUCTIONS

Try to land your craft on the green landing pad.
Bonuses are given for:
- Landing close to the center of the pad.
- Landing gently.
- Landing quickly.
- Landing using less fuel.
There are multiple hud elements to help you:
- The red bar is your health, you will die if it empties.
- The yellow bar is your fuel, you will die if it empties.
- The green squares are you lives.
- The blue triangle/square is the target indicator,
it indicates the direction of the landing pad.

CONTROLS

Left/Right = Horizontal thrusters.
A Button = Vertical Thruster
Start = Pause
Select = Screenshot
Start + Select = Quit


SOURCE

This game is open source, the source can be downloaded from:
http://flatmush.juliusparishy.com/a320/

LICENSE

This game is free to copy and distribute, but should not be charged for.
I welcome people to modify it and make their own versions, as long as credit is given to me.

CONTACT

If you have any questions then you can contact me at:
EMail: flatmush@hotmail.com
MSN: flatmush@hotmail.com
AIM: flatmushrooms
Or I am registered as flatmush on any of the dingoo forums.


Downloads:
Download the Game
Download the Source

EDIT: For those of you interested in the code side of things, this release contains the most optimized triangle fillers and line algorithms that you are likely to find. It also contains some good examples of how to use fixed point maths, which is a necessity since the dingoo has no floating point.


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 PostPosted: Thu May 21, 2009 9:26 pm   

Joined: Fri Apr 24, 2009 10:40 pm
Posts: 7
Thanks for the upload. I've played the game a few times over the past couple days whenever I've had a few minutes to spare and it's a really enjoyable game. I haven't gone through the sources yet, but it'll be interesting looking at the fixed point math. I think I already have an idea of how the math is going to work in my head so I'll have fun seeing how it compares.


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