tuxdev wrote:
Hey, I just saw you drop by #supertux. I've been tracking Pandora for a while and kind of wanted one of the dev kits for ST development.. I actually ordered a Pandora, but after the banking fiasco I thought it better to let the situation settle a bit and wait for the second batch.
Yeah I just wanted to drop by and let you guys know the news, i didnt stick around since it seems kind of dead.
tuxdev wrote:
Anyhow, we've been working on converting the codebase to OpenGL ES because the Wiz guys gave a couple of us some kits. I don't really know how that is going.
awesome, we have opengles SDL support, it seems soft SDL is still in the code. Do you know what state the latest svn is in? I was planning to dig around to see if it would work.
tuxdev wrote:
Oh, and it's really just pedantic, but ST2 doesn't technically exist yet, it's just been tech demos so far. We really need some good level designers that know when to use new features (and more importantly, know when NOT to use the new features).
Yeah I intended to compile version 1, but happened to grab ST2

tuxdev wrote:
By the way, does light+magic work anywhere near decently?
Im not sure I know what your referring to, it is part of the game play? Its a bit hard for me to play the game at the moment, my usb croaked so the only control i have is pecking pcb pads with a joystick rubber pad. Its quite a challenge to get over vertical hills

The fade in an out seems to slow down.