There are few things I find out...
Right now, there is
over 1000 games made by AGS! Quite impressive. Counter at "
full list of games" stopped at 1012
nd game, added 2 days ago. Off course, many of them are bad, unfinished, and not portable. Impressive, anyway.
And now very interesting information at official AGS forum:
Topic: GNU/Linux port discontinued until further notice (03 Dec 2008.)This sounds bad, but it shouldn't be:
AGS community right now (as it seems) is searching for someone(s) to take project.
Maintainer of GNU/Linux port, "EvilTypeGuy" (Shawn Walker?) said this:
"I would be happy to pass on what material I still have and knowledge about various restrictions, etc. to anyone that CJ (Chris Jones)
feels is qualified to continue to the port.
If you feel you are qualified please send CJ a message and when he notifies me, I will be happy to pass the necessary information on."There is also interesting discussion following at same topic.
IMHO, to somebody capable to finish Linux port of last AGS game engine, it should not be such a problem to make Pandora specific version? And licence is not so big problem: most people will need binary, not source of engine.
I think that the biggest problem is to get
"blessing" from mr. Jones. Because of confidence metter, I think that Mr. Jones should be contacted from somebody at Core Pandora team. They should suggest people which they believe that are qualified and trustworthy.
Here are some difficulties etc (from
AGS FAQ, by Chris Jones):
Quote:
Q. Is AGS available for Linux?
A. There is an official Linux (Intel x86) port of the game engine, which can run AGS games created with v2.5 and later. You can find it on the Download page. There is currently no Linux version of the game editor - one may be created if there is enough demand for it.
Q. What about a Mac port?
A. There is a Mac port in development; you can find a beta version of it in the Technical Forum.
Q. Will you do a [Palm/BeOS/etc] port?
A. Due to me having only a limited experience with these operating systems, I will not port it to any further OS at this time. Also, due to AGS's resource requirements, it is not really practical to port it to any hand-held systems.
Q. Then can I have the source code, to port it myself?
A. Sorry, AGS is not open-source. There are many reasons for this which I will not go into here. The main two are:
(1) I made another application open-source in the past, and someone took it, changed the copyright and tried to release it as their own
(2) The AGS file formats are proprietary to make it harder for people to "hack" other people's games. If the source code was available, it would be easy for someone to write some sort of de-compiler for use with other peoples games.
Q. But the GPL will protect you... go on, can I have the source?
A. No it won't. In theory it does, but what happens when someone goes and breaches it? I don't have the time or energy to waste chasing up lamers who have blatantly ignored the license agreement. Sorry.
Btw, AGS heavily depends on
Allegro library (GPL): somebody with more technical knowledge should see how it reflects to possible porting of engine.
This could be of interest too: Some dudes already wanted to port AGS to Palm, however they did not do much. Here is
link.